Showing posts with label learning spaces. Show all posts
Showing posts with label learning spaces. Show all posts

Friday, October 12, 2012

Worth Reading...

Sharing some articles, posts and videos.


1. Learning Today Looks Nothing Like Learning in the Past (Lirenman)- ideas about blogging activities and fostering connections with those outside of your building.

My class is involved with Quad Blogging with primary classes in the UK and New Zealand.  We've been visiting their blogs and leaving them comments. We've been learning from them.  This coming week the three classes we've been following are coming to visit us. I can't wait.


 2.  Gift Giving Project (Stanford)- potential task to instigate reflection on the design thinking process or identified key learning outcomes.

The Gift-Giving Project is 90-minute (including debrief) fast-paced project though a full design cycle. Students pair up to interview each other, come to a point-of-view of how they might design for their partner, ideate, and prototype a new solution to "redesign the gift-giving experience" for their partner.

   

3. Recasting Teachers and Students As Designers (Kahl)- discusses the importance of infusing design into our work with students.  Great point about how design empowers learners to assume ownernship over their learning.

 

 The biggest thing that design gives students is this amazing sense of possibility…that everything and anything is possible. 

  4. Finding UX, Designing UI (Socol)- asking kindergartners on how to  redesign schools.  In particular the post focuses on our use of space in schools and inlcudes links and videos to other institutions.

 We got many, many ideas - from Kindergärtners wanting cow tables and a castle with a dragon (what good is a castle without a dragon anyway?), to multiple requests for rooftop reading decks and reading treehouses, a cafeteria softserve machine, a soft student lounge, rolling science labs, movable cubes to read/work in, carpets, bean bag chairs, more outside doors, a big slide to get between the upper and lower playgrounds (ending in a trampoline or not), more art, gym every day (they currently have it four times a week), a zip line to get from one end of the school to the other, far more color - and kid-relevant color - in the school, a "giant robot bluebird which would walk the hallways saying hi to students," and choice - choice - choice... 

 5. The Global One-Room Schoolhouse (Brown)- An animated highlight of John Seely Brown's Keynote Presentation, "Cultivating the Entrepreneurial Learner in the 21st Century," at the 2012 Digital Media and Learning Conference.

The Global One-Room Schoolhouse: John Seely Brown (Highlights from his "Entrepreneurial Learner" Keynote at DML2012) from DML Research Hub on Vimeo.

 

6.TEDxBrussels - Kushal Chakrabarti - Literacy is not enough 

 

 



Monday, October 1, 2012

Space As A Change Agent

Sharing highlights from the e-book Space As A Change Agent.

The emphasis today is on active construction of knowledge by the learner. The importance of prior experience, the fitting of knowledge into existing schema or the establishment of new schema, and the active processing of information are all components of this model that emphasize high learner involvement. Environments that provide experience, stimulate the senses, encour-age the exchange of information, and offer opportunities for rehearsal, feedback, application, and transfer are most likely to support learning. 

Spaces that are harmonious with learning theory and the needs of current students reflect several elements: Flexibility. A group of learners should be able to move from listening to one speaker (traditional lecture or demonstration) to working in groups (team or project-based activities) to working independently (reading, writing, or access-ing print or electronic resources). While specialized places for each kind of activity (the lecture hall, laboratory, and library carrel) can accommodate each kind of work, the flow of activities is often immediate. It makes better sense to construct spaces capable of quick reconfiguration to support different kinds of activity

Decenteredness. Emphasizing the principles of socioconstructivism, spaces must convey co-learning and co-construction of knowledge. Implications for architecture include thinking of the whole campus as a learning space rather than emphasizing classrooms

The key, therefore, is to provide a physical space that supports multidisciplinary, team-taught, highly interactive learning unbound by traditional time constraints within a social setting that engages students and faculty and enables rich learning experiences

real community, however, exists only when its members interact in a meaningful way that deepens their understanding of each other and leads to learning. Many equate learning with the acquisition of facts and skills by students; in a community, the learn-ers—including faculty—are enriched by collective meaning-making, mentorship, encouragement, and an understanding of the perspectives and unique qualities of an increasingly diverse membership.

that in a world where wireless connectivity is increasingly ubiquitous, and with wireless devices that enable navigating a proverbial sea of digital resources, practically anywhere but the classroom is an informal learning space. The majority of space on any wirelessly networked college or university campus is informal learning space. On campuses not fully wirelessly enabled, the preponderance of informal learning spaces still exists, but the potential for them to be recognized and “activated” depends on the disposition of the digital learners and the tasks they wish to accomplish. 

The learning commons is human-centered. The term learning signals a significant change: the focus is not just finding information but applying that information in productive ways to deepen and strengthen learning as well as to construct knowledge
 
If people aren't comfortable and don't have a sense of well-being, they become distracted. We must first consider what will make people feel comfortable, freeing their brains and bodies for learning.

Social, community space. Learning is a social activity. Community and social space connects individuals with other people and other activities. Students and faculty participate in a mutual endeavor—learning—and forge connections that reinforce learning and create a sense of belonging.

People learn from other people. If the environment limits random encounters, discourages conversation, or provides no comfortable place to sit, learning opportunities are lost.

 



Thursday, April 19, 2012

A Marketplace in School

I wanted to share the following excerpt from Re-designing Spaces for Learning.  I came across the article via the Connected Principles blog.  I found myself re-reading the  excerpt several times and thinking about what this space looks like or could look like if a Marketplace were constructed where I work.  I also shared a couple of thoughts beneath as well.

We are now about to challenge school design thinking with a current sustainability project in the making – the Marketplace, which seeks to combine social and learning space as one concept, breaking down any concept of ‘separate’ classrooms.  The Marketplace is an active glass canopy positioned over old spaces in order to radically transform the heart of the original school from industrial-era design to agile spaces suited to community life, engaged learning and enhanced through mobile technologies.

In creating a Marketplace the value of traditional structures often found in schools is being challenged.  A Marketplace threatens isolation.  Not only is a sense of community being fostered but the concept that learning has to be segregated into different departments dissipates as collaborators are brought together into a single space.  Also the concept of Marketplace connects with the following from David Weinberger:

As knowledge becomes networked, the smartest person in the room isn’t the person standing at the front lecturing us, and isn’t the collective wisdom of those in the room. The smartest person in the room is the room itself: the network that joins the people and ideas in the room, and connects to those outside of it.
  

A Marketplace is leveraging the collective will and expertise of those who are coming together. 
Finally, I connected with the notion of creating agile spaces.  Again, this flies in the face of an industrial model where learning is situated in a single location.  I would think we want learners to be mobile and active in how they go about solving problems and posing solutions. Existing in agile space implies that individuals will take action and assume ownership.