1. 3 Principles for the Future of Gaming, From A Google Game Designer (Fast Company)- ideas about the future of gaming from John Hanke, the man at the helm of Google’s experimental game, Ingress.
Video games have long been the province of the sedentary. But Hanke sees
that more as a consequence of the limitations of technology than
something inherent in the medium. "The game console had to be hooked up
to your television and a power outlet," he says. "After that you had to
have your connection to the Internet." But now, with devices that keep
us connected no matter where we are, Hanke believes that gaming and the
real world are ready to mingle. If Wii and Kinect were designed to get
us up off the couch, Ingress aims to get us out the door entirely.
2. School Design, Classroom Layout Can Heavily Affect Student Grades, Learning: Study (Huffington Post)- demonstrates the impact space has on learning. Samples included of innovative school designs.
It has long been known that various aspects of the built environment
impact on people in buildings, but this is the first time a holistic
assessment has been made that successfully links the overall impact
directly to learning rates in schools," Peter Barrett, a professor at
the University of Salford, said in a statement. "The impact identified
is in fact greater than we imagined and the Salford team is looking
forward to building on these clear results.
3. Philosophical Teaching Will Get Students Thinking for Themselves Again (Taylor)- guard against teaching to a test, and continue to push students to be reflective critical thinkers
As an antidote to teaching to the test, I recommend a philosophical
approach. This means teaching students to be critical, reflective
enquirers. It is all about putting in their hands the tools they need to
find answers for themselves, and stimulating them to begin thinking
more deeply and critically about ideas and arguments.
4. Our New Value: Making Stuff With Kids (Richardson)- discusses problem-solving initiatives with 6th graders at the Marymount School in NYC.
We have to become the places where we help kids make interesting,
meaningful, useful, beautiful artifacts of their learning that they can
share with the real world. That’s our value moving forward. That stuff that can’t be “Khanified.”
5. Got A Problem? Students Can Find The Solution (MindShift)- examples of how schools can be breeding ground for fostering students’ questions, a place to spark
students’ interests and ideas for designing innovative solutions to real
problems.
Issues like these arise every day in schools. For educators, the key is
to listen to students, enlist them in looking for and building
solutions, and empower students to become change makers and innovators.
It all comes down to listening to the questions.
6.
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