List of Shared Resources

  • Photoshop, Art and Ning Collaboration with China- In this video, Abbie (a high school student in Yarmouth, Maine) explains how students in her class are using cameras, PhotoShop, and a Ning website to engage in a collaborative project with a partner classroom in China. Melissa Noack is the Yarmouth art teacher who designed and is facilitating this project.
  • Teach Paperless: Stop Teaching
School Redesign
  • Common Core Standards English Language Arts- The Common Core State Standards for English Language Arts & Literacy in History/Social Studies, Science, and Technical Subjects (“the Standards”) are the culmination of an extended, broad-based effort to fulfill the charge issued by the states to create the next generation of K–12 standards in order to help ensure that all students are college and career ready in literacy no later than the end of high school.
  • Common Core Standards Mathematics- These Standards define what students should understand and be able to do in their study of mathematics. Asking a student to understand something means asking a teacher to assess whether the student has understood it. But what does mathematical understanding look like? One hallmark of mathematical understanding is the ability to justify, in a way appropriate to the student’s mathematical maturity, why a particular mathematical statement is true or where a mathematical rule comes from.

Ted Talks
  • Ken Robinson says schools kills creativity- Creativity expert Sir Ken Robinson challenges the way we're educating our children. He champions a radical rethink of our school systems, to cultivate creativity and acknowledge multiple types
  • Ken Robinson bring on the revolution- Sir Ken Robinson makes the case for a radical shift from standardized schools to personalized learning -- creating conditions where kids' natural talents can flourish.
  • Tim Berners-Lee on the next web- 20 years ago, Tim Berners-Lee invented the World Wide Web. For his next project, he's building a web for open, linked data that could do for numbers what the Web did for words, pictures, video: unlock our data and reframe the way we use it together.
  • Clay Shirky how social media can make history- While news from Iran streams to the world, Clay Shirky shows how Facebook, Twitter and TXTs help citizens in repressive regimes to report on real news, bypassing censors (however briefly). The end of top-down control of news is changing the nature of politics.
  • Diana Laufenberg: How to Learn? From Mistakes- Diana, an 11th grade teacher at Science Leadership Academy in Philadelphia, shares  3 surprising things she has learned about teaching including a key insight about learning from mistakes
  • Sugata Mitra shows how kids teach themselves- Speaking at LIFT 2007, Sugata Mitra talks about his Hole in the Wall project. Young kids in this project figured out how to use a PC on their own -- and then taught other kids. He asks, what else can children teach themselves?
  •  Jane McGonigal- Gaming can make a better world- Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how. 

Social Media
  • How Social Media Drives New Business- Businesses both big and small are flocking to social media platforms such as Twitter, Facebook, YouTube and Foursquare. The fact is that a presence on these platforms not only allows companies to engage in conversations with consumers, but also serves as an outlet to drive sales through deals and coupons.

Web Resources
  • Framework for 21st Century Skills- The Framework presents a holistic view of 21st century teaching and learning that combines a discrete focus on 21st century student outcomes (a blending of specific skills, content knowledge, expertise and literacies) with innovative support systems to help students master the multi-dimensional abilities required of them in the 21st century

  • 2010 Horizon Report - The Horizon Report is a qualitative research project established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, or creative inquiry on college and university campuses within the next five year